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Getting "Building light cache" to use more system resources


Michael J. Brown
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I've posted this in the hardware/tech forum, but thought I might be able to get some good feedback here too.

 

Is there a way to get the "Building light cache" phase of Vray rendering to utilize all my system's cores/processors?

 

I've noticed that (even though I've got 12 cores) Vray still refuses to run the "Building light cache" phase of the render any faster than it does on my work laptop (which has only 2 cores and 1/5 the power/speed/memory of this system).

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When you set the Phases to a number that is not a multiple of the number of threads in your computer (for example, set it to 8 instead of the 24 you have), the 16 threads remaining will stay idle, not working on the calcs. That's why you're getting the same performance as in your laptop.

Setting it to a multiple will not only make it use all your threads, but also increase the quality of the calculation. So you could use 24 or 48 (it only goes as high as 64).

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