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How To Unwrap A Spherical Background?


alfa smyrna
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I have a bitmap applied as a spherical background. I want to be able to unwrap this background and render and paint over it in Photoshop. ( I don't know if "unwrap" is the correct terminology but I want to unfold this map applied to the spherical environment and render it )

How can I make this- anyone can show me a way?

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More than likely what has already been stated will work.

 

.......but if you truly need to unwrap the background for whatever reason I would recommend making a sphere that encloses the entire scene, applying a UVW Unwrap modifier to it, and then hitting edit and rendering a template which can be brought into Photoshop and painted on top of.

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doesn't matter, just open the source bitmap in photoshop and paint away.

 

I can't open the source bitmap as it is applied to the background.

It is a spercial environment mapping, so image is distorted in a spherical way. I would like to render it in an unfolded way so I can paint on it.

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More than likely what has already been stated will work.

 

.......but if you truly need to unwrap the background for whatever reason I would recommend making a sphere that encloses the entire scene, applying a UVW Unwrap modifier to it, and then hitting edit and rendering a template which can be brought into Photoshop and painted on top of.

 

Thanks for the tip.

There was also another tip at the CGNetworks- let me write here if anyone is interested.

To set up 6 cameras and render them in cross and then composite them with a HDRI editor.

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OK let me explain a bit more.

( By the way I know I am complicating things but please bear with me ;) )

 

I put a sky background - it is a partial sky. I applied a sherical environment mapping and set tiling and have nice results that I think can be a starting point. I need to paint on it so I can have it exactly the way I like. ( I want to be able to delete some parts, delete some trees in horizon, create more variations other than some obvious tiling) And I want these changes to be appearing in reflections in a big pond I have on the foreground.

So if I just render the background and modify it, then this will not solve my problem.

 

I will try the panorama exporter- I hope it will solve it.

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yes I know...

This is not a typical workflow I follow. But I am working on a personal scene where sky is important to me and I want to be able to touch with hand.

First I will try some of the methods and if I cant find any solution, I will try searching for a similar 360 degree sky and paint on it.

Thanks a lot.

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