Jump to content

Not Sexy but need some ideas!


jab
 Share

Recommended Posts

1295995232.jpg

Studio/Institution: Western
Genre: Other
Software: 3ds Max 2011, MR, Photoshop CS5
Website: http://www.jbrenton.com
Description:

Here's the current challenge I have, and I'm praying you guys can help! Here's my situation... make this rendering look good, uggg! To add to the mix, I can't add any more elements to the scene (chair, desk items, etc)! This workstation is already pretty dull but my boss figures if I can make this rendering 'POP' then I should be able to make anything look good (fair enough I suppose).

 

So I'm trying to make this as photo realistic as possible but I'm also allowed to add any dramatic-ism I can come up with. Does anyone have any advice on..

 

1. How to make it more photo realistic?

 

2. Add any 'effects' to really make this thing pop?!?

 

This is my first post on here so any other advice would be greatly appreciated.

 

I would consider myself fairly advanced in Max and Photoshop so any advice in either software would be helpful. I rendered this one out in a few passes (Beauty, AO, Spec, and MatID to control the materials further.)

 

Thank you so much and I look forward to hearing your responses and critiques!

Link to comment
Share on other sites

Hmmm, have you ever heard the expression, "You can't polish a turd."

 

Not sure if color is out of the question, but that's where I'd start. Beyond that, you're basically just adding Photoshop-y backgrounds that have nothing to do with the rendering.

 

How about scratching some graffiti into the surface of the cabinet in the shape of a can of POP. Then at least you can say to your boss, "There you go, plenty of pop in there...."

Link to comment
Share on other sites

couple of thoughts.

 

What about rendering it at night? Maybe it would be more interesting if someone were working late.

 

This might be a cheat but worth a try. You've got those reflective white floors. Why not put all your stuff in the reflection? It might be kind of cool if you had a view of the workstation in the show room (as you have it now) and then the reflection shows all the life and activity it will have in the future.

Link to comment
Share on other sites

Most excellent render to me but as you asked... I would eliminate the burnt spot on the desk and also would model the light fixture. Perhaps the fabric mesh needs to be reduced and I would make sure to use displacement for the fabric, "make it breathe".

Spend all the time possible with reflections being as accurate to their physical counterpart- quite a challenge without adding more things, but it can be improved a bit. Anything else I am missing is yet another detail clue that could enhance the 'reality' of the render.

Looking forward to your further developments.

Link to comment
Share on other sites

Yeah I was just thinking it may be burning a bit much. Unfortunately the light fixture is recessed in that small little space (can you believe that!) I'll work on the displacement idea and reflections, thx a lot!

Link to comment
Share on other sites

I agree with the comments about a dark background making it "pop" more. Also I'd suggest a wider angle lens for your camera. Another thing that might be nice is some close up macro shots of the small details of the product with a little bit of DOF.

 

E

Link to comment
Share on other sites

Hey! Nice to see some furniture up here... I've done literally over 1000 of these type of renders in the last year so I can feel your pain.

 

With regards to the floor: I like to make it matt white. Reflections are cool and do add some visual complexity, but I find that the under side of the desk is typically where all the "junk" is hidden and usually has lots of rough sheet metal corners and fasteners.

 

To add some style, I like to mess with the color balence to create some color contrast between the lighting and shadows. Also, I like to make a copy of my final layer in photoshop, add some chromatic abberation (using the lense flair option in ps) and some blur then erasing the top effect layer untill the focus of the image is clear and crisp, but the fringe is all blured with some c/a. Please see examples.[ATTACH=CONFIG]41058[/ATTACH][ATTACH=CONFIG]41059[/ATTACH]

Edited by Tron
Link to comment
Share on other sites

Everyone, thank you so much for the great ideas. Some I was able to take for this particular project and some I'm def. going to use in future images. I've attached the final 'look' I'm going with (there are about 11 more configurations of this workstation I have to render). Although everyone liked the darker background better, it was decided to use the white for printing purposes.

 

Thanks again for making my first post on here a successful one and I'm sure you'll be hearing from me soon!!!

 

James

Link to comment
Share on other sites

The way I would personally go about adding environment through lighting is I would use and HDRI environment map. Gloss everything up so you can see environment in the reflections. Also, it really pushes certain product renders into the final tier or photorealism.

 

Just a thought, sort of complication unfortunately.

 

Looking real good though!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...