Aaron2004 Posted February 2, 2011 Share Posted February 2, 2011 Hello, I'm new to using reactor and have a problem that is probably fairly easy to solve. I want to fill a box full of different size balls. It doesn't have to be animated, I just want all the balls to fit together realistically, hence I'm using Rigid Bodies. The problem is the spheres (simple spheres, nothing more), sometime react to each other without touching. Like, when the simulation is done, I'm left with a pile of balls that SEEMS fine, but a lot are floating inches apart from each other, etc. Is there something I'm doing wrong? I am using the 'sphere' bounding object for the collision detection. Thanks, Aaron Link to comment Share on other sites More sharing options...
JonRashid Posted February 2, 2011 Share Posted February 2, 2011 You need to adjust your collision tolerance, but bear in mind that this is dependent on the real world scale of your scene Link to comment Share on other sites More sharing options...
Aaron2004 Posted February 2, 2011 Author Share Posted February 2, 2011 That was it. Thank you! Link to comment Share on other sites More sharing options...
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