Jump to content

Reactor Rigid Body Collisions


Aaron2004
 Share

Recommended Posts

Hello,

 

I'm new to using reactor and have a problem that is probably fairly easy to solve. I want to fill a box full of different size balls. It doesn't have to be animated, I just want all the balls to fit together realistically, hence I'm using Rigid Bodies.

 

The problem is the spheres (simple spheres, nothing more), sometime react to each other without touching. Like, when the simulation is done, I'm left with a pile of balls that SEEMS fine, but a lot are floating inches apart from each other, etc. Is there something I'm doing wrong? I am using the 'sphere' bounding object for the collision detection.

 

Thanks,

 

Aaron

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...