nelpiper Posted February 2, 2011 Share Posted February 2, 2011 (edited) Studio/Institution: FREELANCEClient: noneGenre: OtherSoftware: 3DS MAX, VrayWebsite: http://www.engenho3d.comDescription: Hi guys. I´, having some fun with PFlow and Vray. I´m trying to make it as realistic as possible cause I´m about to take on a job with lots of grass. I know some o the blades of grass don´t have enough detail but this is just a test. Material wise just a vraymaterial with a gradient ramp applied to the diffuse and refract channels. Vraysun and sky. C&C are very welcome. Thanks for watching. God bless. Nelson. Edited February 2, 2011 by nelpiper Link to comment Share on other sites More sharing options...
luckyluc Posted February 2, 2011 Share Posted February 2, 2011 Very close to the camera it could use some photoshop, but for farther away it looks good. It is easy to handle this? Is there a reason you have choosen Pflow instead of other grass-techniques? Link to comment Share on other sites More sharing options...
nelpiper Posted February 3, 2011 Author Share Posted February 3, 2011 the main reason is because is easy to set up and all procedural, so if you don´t like the grass blade you change it and whole systems changes. Thanks for the comments. Nelson. Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 3, 2011 Share Posted February 3, 2011 hi, How long did it take to create this scene? will it work according to surface? like on hill? If it takes no time for you. we will be glad to see a short tutorial. God's blessing be upon those who follow the guidance. Link to comment Share on other sites More sharing options...
nelpiper Posted February 3, 2011 Author Share Posted February 3, 2011 It took about 15min to get the grass as I liked it. There are actually 2 ways to do this: one is purely using PFlow and the other one is using PFlow and a plugin called vrayscatter (or multiscatter). Both methods work very nicely and you can scatter the along any geometry. Hope it helps. Good luck. Link to comment Share on other sites More sharing options...
nelpiper Posted February 3, 2011 Author Share Posted February 3, 2011 [ATTACH=CONFIG]41153[/ATTACH] This one has been done with the second method I´ve said. PFlow and vrayscatter Link to comment Share on other sites More sharing options...
Daniel Doerksen Posted February 3, 2011 Share Posted February 3, 2011 in my opinion there isnt enough light getting through the translucency map. Link to comment Share on other sites More sharing options...
JCM Posted February 28, 2011 Share Posted February 28, 2011 in your first example, the downfall I see is the lack of variation in the grass. It looks great but unrealistic to have the grass strands all in the same direction. I think adding some variety to the direction of the blades will really make the grass awesome Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now