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Glass Map From framebuffer


Daniel Doerksen
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I agree with Nic. I find the easiest way to set it up is per material rather than object though. Just go to your glass material and change the material ID from the default zero to 1. Then in your Multimatte make sure you have selected channel 1 and checked the Material ID box. You can set up to 3 different materials per pass, and you can have as many different multimattes as you like, giveing you great control over changes in post.

 

To select the channel properly in Photoshop DO NOT use select by color range! Isolate the Multimatte layer then ctrl+click on the relevant channel to get the selection.

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