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VrayDisplacementMod - mapping technique


novelh
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Hey everyone. I've searched around for an answer to this but can't seem to find anything. Here it is. I have this simple cube furniture piece to model but it has this leaf imprint on it that I'm having a hard time achieving the effect. Its a little too deep for bump so I figured i have to do some sort of displace. Here is my dilemma. How do I assign seperate mapping coordinates for the leaf displacement as opposed to the wood for the box. I have mapping set for the wood but when I try to put another UVW map on top of the stack to orient the displacement it overrides the wood mapping. Is there a simpler way to do this or am I just missing something?

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