novelh Posted February 4, 2011 Share Posted February 4, 2011 Hey everyone. I've searched around for an answer to this but can't seem to find anything. Here it is. I have this simple cube furniture piece to model but it has this leaf imprint on it that I'm having a hard time achieving the effect. Its a little too deep for bump so I figured i have to do some sort of displace. Here is my dilemma. How do I assign seperate mapping coordinates for the leaf displacement as opposed to the wood for the box. I have mapping set for the wood but when I try to put another UVW map on top of the stack to orient the displacement it overrides the wood mapping. Is there a simpler way to do this or am I just missing something? Link to comment Share on other sites More sharing options...
novelh Posted February 4, 2011 Author Share Posted February 4, 2011 Ok here is what I did. I detached all 5 faces of the cube and applied UVW Map and VrayDisplacementMod independently to each. I had to create a separate displacement map for each face. See below for the result. Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 6, 2011 Share Posted February 6, 2011 set map channel "2" for displacement map, and apply an unwrapUVW modifier on the box. Now unwrap the channel-2 Thats it. you wont have to detach the object anymore. Link to comment Share on other sites More sharing options...
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