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bitmap image quality in Max viewports


Brett
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Howdy

 

I am creating image planes in Max for tracing - that is front and side to trace some elevations. I then assign a bitmap material to the diffuse channel of the material and I have my image. I adjust with the UVW and all is fine - except the image quality in the viewport is so bad that it is useless (this is a very large image). When I render it looks great so it isn't the image itself - it is how it is being displayed in the viewport. I cant find anything in the documentation about how to increase the quality like you would in a Maya viewport. I am using OpenGL driver on an OpenGL card.

 

Thanks

 

Brett

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