Ismael Posted February 6, 2011 Share Posted February 6, 2011 Studio/Institution: SelfClient: Personal StudyGenre: Residential InteriorSoftware: Vray/MaxWebsite: http://NoneDescription: Trying a bit of daylighting. Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 6, 2011 Share Posted February 6, 2011 This is cool. I think if you could make the outer environment more visible that would be great. a reflective floor would be great also. I am wondering people yet get time for self study? . every body is busy with professional work. Link to comment Share on other sites More sharing options...
Ismael Posted February 6, 2011 Author Share Posted February 6, 2011 A bit of an update. Aristocratic3d, Thanks for the insights. About, "I am wondering people yet get time for self study? . every body is busy with professional work." CG is my hobby and I am not a professional at it. Finding time, precious time, who has time? For the last year it is that I have found time to get back to rendering. It has been like starting over on accout that the last 4 years before the last, I was working 2 jobs and therefore had no time for CG. Thanks for commenting, Ismael Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 7, 2011 Share Posted February 7, 2011 you improved some modeling. the molding I guess. and increased light blooming. But reduced the render setup also. noises appears in the wall. but the second lighting matches the external scene ( background image) better. I appreciate increase the render setup. chears Link to comment Share on other sites More sharing options...
Ismael Posted February 7, 2011 Author Share Posted February 7, 2011 (edited) Thanks Aristocratic3d. That last one was not too clear. Hopefully soon I might be able to link easily to higher resolutions. ***edit Add one more image (Digital Zoom). Edited February 7, 2011 by Ismael Add one more image Link to comment Share on other sites More sharing options...
Fran Posted February 7, 2011 Share Posted February 7, 2011 Hi Ismael This is coming along nicely. I think I would lower the camera. If you decide to do that, don't forget to adjust the background to maintain the correct horizon line. Also, watch the direction of your wood grain on the door and transom trim. Link to comment Share on other sites More sharing options...
Ismael Posted February 7, 2011 Author Share Posted February 7, 2011 Thanks Fran, Will try those suggestions. Recognize the curtain texture? Thanks for the textures and pillows. Now I need a couple chairs and sofas and household props... just kidding; I certainly need to dedicate a few good hours working on my modeling and texturing skills which are very, very poor! Ismael Link to comment Share on other sites More sharing options...
neil poppleton Posted February 8, 2011 Share Posted February 8, 2011 The external window and the internal door opening do no seem to be of the same scale. Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 8, 2011 Share Posted February 8, 2011 I guess they are double part. two part opens and spread towards each side. The external window and the internal door opening do no seem to be of the same scale. Link to comment Share on other sites More sharing options...
Ismael Posted February 8, 2011 Author Share Posted February 8, 2011 Aristocratic3d, I think he means that the window grills should match that of the one side of double-door shown. They are not the same and that is how the file came, http://en.9jcg.com/comm_pages/blog_content-art-54.htm Link to comment Share on other sites More sharing options...
Ismael Posted February 9, 2011 Author Share Posted February 9, 2011 (edited) This is the last in this series. Thanks for all the comments and suggestions. It has been instructive and rewarding to me. ***edit*** Add Hi Res link: http://img837.imageshack.us/i/finalzc.jpg/ Edited February 9, 2011 by Ismael Hi Res Link Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now