aristocratic3d Posted February 6, 2011 Share Posted February 6, 2011 Studio/Institution: Aristocratic3dGenre: Residential ExteriorSoftware: 3ds max 2010 vray1.5 sp4Description: Hi, I have finished this job recently. However I am thinking to improve the quality of this image. critics needed! please let me know your valuable thoughts. regards Abdullah Link to comment Share on other sites More sharing options...
ArchQuad Posted February 16, 2011 Share Posted February 16, 2011 2 things......material and lighting........and as a plus - the background. The lighting of this scene is so flat and therefore the entire image looses it's depth........add refection - and when i say reflection i mean light and object both on those glass surfaces (windows)........and off course on the vehicle......The street texture is blue-ish........it should be a little dark and grey-ish.......with a little - a very little gloss on it........remember - light and shadow - and depth and material........these are the keystone of a visualization scene. Link to comment Share on other sites More sharing options...
nelpiper Posted February 17, 2011 Share Posted February 17, 2011 I think the top of the building is little harsh. The green top could use a little better modeling. As it´s been said the lighting is crucial. I don´t know how you lighted up the scene but I´d use a nice HDRI (maybe one from hyperfocal). Good luck Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 22, 2011 Author Share Posted February 22, 2011 There is no fake back ground actually. But I like your idea to add background. I already did on render with a fake background. Actually I tried to make it more sharp. but when I sharpen the image. it takes longer to render. My client dont have the budget. this big image took only 10 min to render. let me show you another one. [ATTACH=CONFIG]41449[/ATTACH] 2 things......material and lighting........and as a plus - the background. The lighting of this scene is so flat and therefore the entire image looses it's depth........add refection - and when i say reflection i mean light and object both on those glass surfaces (windows)........and off course on the vehicle......The street texture is blue-ish........it should be a little dark and grey-ish.......with a little - a very little gloss on it........remember - light and shadow - and depth and material........these are the keystone of a visualization scene. Link to comment Share on other sites More sharing options...
aristocratic3d Posted February 22, 2011 Author Share Posted February 22, 2011 yes modeling job was done by architect. I just added the environment and light the scene. I used some HDR from them. some of them are really greatI think the top of the building is little harsh. The green top could use a little better modeling. As it´s been said the lighting is crucial. I don´t know how you lighted up the scene but I´d use a nice HDRI (maybe one from hyperfocal). Good luck Link to comment Share on other sites More sharing options...
TSuess Posted February 24, 2011 Share Posted February 24, 2011 Look into the camera correction modifier. You want to force a 2 point perspective in instances like this. So the building doesn't appear to be collapsing in on itself. Link to comment Share on other sites More sharing options...
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