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Evermotion is doing what?


aristocratic3d
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hi guys. I went through an experiment with an ever-motion arch-exterior file. I did this render with my own setup (1600x1600 px) it took 10:23 min. then I took archexterior file and merged my scene into the archexterior scene. and then render took (950x950 px) more than 47 min. But produced the same thing I did in 10:23 min in even almost double resolution!!

 

[ATTACH=CONFIG]41175[/ATTACH]

 

Do you guys have any idea why Evermotion do this? I dont think they dont have good render artist. I also believe they got world's top class render artist in their site. But why does it always happen in case of arhcexteriors?

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That is my question. where as I dont need to setup the way it takes longer. I can get similar quality within minimal time. why their scene takes that longer? I have seen some of their setup. but could not figure why they increase the setup like that.!!

In my experience its never a good idea to copy setups from another scene. There are too many variables that change from one scene to the next. The E-scenes should only be studied as to why they use certain methods.
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Yeah, we looked at a very early set of the archinteriors and they were stupidly heavy on lighting and render time - I dont think they are aimed at production artists - I'm not really sure what they are meant to be used for.

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They will hate you. watch out what you are saying ;) I think I should offer them a arch-exterior library from what people can be benefited. But I am a bit hesitating because A few months ago I offered them to create a more rich model library here with me in Bangladesh. They refused me. Two years ago turbo squid authority has offered us to establish a farm here to convert file formats; they thought they can run it in cheap. they were right in their thought. But we refused them as we were afraid that we wont be able to manage enough resource to establish and handle a farm like that. But now they dont need us. :)

evermotion are awful - terrible scenes, bizzare settings and ugly as sin.

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hope they go broke tbh.

 

why bother modeling up so much malformed rubbish.

 

wouldn't be so bad if the models were based on real furniture / buildings / details / objects and not something from a very ugly very weird parallel universe full blind people.

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I don't think they are selling "render settings" there just selling models and I think they purposefully set the settings very high in order to force users to use their own setups. I think a lot of people just starting out think they can download a few libraries from them and start making pretty pictures without much knowledge of the software. Maybe Evermotion figured this out and decided it's best if they make their products unfriendly to these people. That's my guess because their settings are just way over the top and I know they know what they are doing so they must be doing it on purpous.

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Remember that renderer settings aren't the only factor in render speed. There's the lighting, the settings on the lights, the geometery, the materials, etc., etc. I can think of several places in Vray where you have the opportunity to double your render time by increasing a number in a setting by 1. Even if I were a Vray guy (I'm not) I couldn't tell you where your scene and the Evermotion one differed without examining each in detail. For example, maybe you're using lower image sampler settings and higher material sample settings, they're using higher image sampler setting and lower material sample settings, and when you mix your materials with their image sampler it results in slow renders. (That's just one guess out of many possibilities.)

 

This is one of the reasons I never saw these Evermotion scenes as the most effective teaching tool - you can look at the setup for anything in a scene, but if you don't know why it was done the way it was done you won't learn much. A lesson based approach that includes theory discussion is much more valuable.

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Remember that renderer settings aren't the only factor in render speed. There's the lighting, the settings on the lights, the geometery, the materials, etc., etc. I can think of several places in Vray where you have the opportunity to double your render time by increasing a number in a setting by 1. Even if I were a Vray guy (I'm not) I couldn't tell you where your scene and the Evermotion one differed without examining each in detail. For example, maybe you're using lower image sampler settings and higher material sample settings, they're using higher image sampler setting and lower material sample settings, and when you mix your materials with their image sampler it results in slow renders. (That's just one guess out of many possibilities.)

 

This is one of the reasons I never saw these Evermotion scenes as the most effective teaching tool - you can look at the setup for anything in a scene, but if you don't know why it was done the way it was done you won't learn much. A lesson based approach that includes theory discussion is much more valuable.

 

+1

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A lesson based approach that includes theory discussion is much more valuable.

 

Couldn't agree more. If you're a beginner and don't yet have an understanding of how the various settings that V-ray offers can affect your scene, opening one of their files and looking at their render settings is about as useful as someone selling you a painting by salvador dali and saying "here you go; learn from a pro!"

 

I would suggest you take a good long look through the V-ray manual at spot3d.com and figure out what the settings do. Once you start to understand them, you'll find yourself more able to analyze a scene and determine a good speed vs. quality solution.

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I would suggest you take a good long look through the V-ray manual at spot3d.com and figure out what the settings do. Once you start to understand them, you'll find yourself more able to analyze a scene and determine a good speed vs. quality solution.

 

Agreed.

thanks moderators. you tried to answer my question. However the answer was not satisfactory. well for me at least. Because a beginner who was impressed by the rendered image baught the scene from them and get stacked. you could not give solution for them. I think the scenes are costly.

 

May be they have any other purpose like they dont want that a beginner to take it and produce professional render without knowing anything. And if that is so then its okay. we would not get jobs if a beginner start to render that quality image. ;)

 

Well, its in my humble opinion. I dont know; may be this is the only answer.

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Agreed.

thanks moderators. you tried to answer my question. However the answer was not satisfactory. well for me at least. Because a beginner who was impressed by the rendered image baught the scene from them and get stacked. you could not give solution for them. I think the scenes are costly.

 

May be they have any other purpose like they dont want that a beginner to take it and produce professional render without knowing anything. And if that is so then its okay. we would not get jobs if a beginner start to render that quality image. ;)

 

Well, its in my humble opinion. I dont know; may be this is the only answer.

 

Honestly, they gave you the answer in that taking a shortcut to get to the final result isn't going to teach you what to do in a professional working environment. Unfortunately you are going to have to put in the hours to become a expert

 

There have been studies that say you need something like 5,000 - 10,000 hours of experience at any given thing to be considered a expert. I don't remember the exact number, but you get the idea. You aren't going to get it by looking at one persons workflow, or settings.

 

Essentially, you are going to have to make mistakes, and learn form your mistakes. And you will make mistakes, it is only a matter of whether or not you learn and grow from the mistakes you make.

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Given that many of the scenes are by various artist I can only conclude that different people have different setups. The same is true for people working in say AutoCAD. Most people who work in CAD hate inheriting CAD files from other people for various reasons. While the end product may be acceptable (the final printed drawing) the steps a person must go through to get to that end product vary. As for the Evermotion scenes, they are selling you the pretty picture and the models inside the scene. The scene setups are irrelavant.

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