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Noise texture map question


yoshi95
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hi,

 

i have a material that has a noise texture with coordinate system set to world space.

 

this material is applied to 2 spheres at different location.

 

my understanding is that the 2 spheres should have different noise, because the spheres are located at different location of the same 3d noise cloud texture? yet the noise map looks the same.

 

what i m trying to do is apply the noise to an object that has many sphere elements, but right now each looks the same.

 

heres a pic of what i m talking about:

180843_497258778567_729893567_6247365_1153379_n.jpg

 

any help to clear my confusion would be great,

thanks in advance

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Hey Yoshi,

From my best understanding, the noise map is a procedual cloud

map as you say.

Only thing, it is identical and fractal in 3d space.

meaning..

say.. any 2 squares in the map will look identical no matter where they are postioned in the map, since the map looks the same all over.

Hope this clarifies it for ya..

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So just to make sure i am getting what you are saying,

 

if i take a plane and slice the noise, are you saying the slice will look the same no matter how or where i cut the noise?

 

and theres no way for my objects to 'walk through' the noise to get a different noise based on position in world coords,

other than applied a different noise map, change phase, for each object?

 

i guess if this is the case then mix/multi submap would be great, too bad it only works with mental ray

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