Jump to content

Camera Rig Setup


alias_marks
 Share

Recommended Posts

Hi there cgarchitecters, I'm working on some more complex camera moves and was wondering if anyone has gone through setting up a nice camera rig in max before? How do you guys set up your camera rigs? I'm a bit at a loss outside of the 'follow a spline' and 'hand keyframe camera and target methods'. Below is something similar a friend of mine set up in Maya. Something with translation Yaw, Pitch, Zoom, and tilt would be great.

 

Have any ideas? Kinda banging my head here and sick of tweaking curves in the track editor to get things smooth.

 

Much appreciated!

 

 

[ATTACH=CONFIG]41193[/ATTACH]

Link to comment
Share on other sites

Very cool, thanks for sharring. This process has taught me a lot about real world camera set ups, which has been kinda fun.

 

I ended up using something similar to nils's camera rig. Found it very nice and saved tons of time at the end of the day, so thanks for sharing guys. Really appreciate it. Looking forward to sharing the final product when it's out there for the public.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...