M_Jaco Posted July 22, 2004 Share Posted July 22, 2004 HI all, I would appreciate if someone could help me with this I’ve made a gate for a porch with an opacity map (just to cut the poly count), but the problem is that the window in front of the porch has a raytraced material on it and it reflects the gate, like if it isn’t 100% opacity So the question is how I make the raytrace material to reflect a map that has an opacity map in it, correctly, or maybe the problem is in the gate material. Thanks Link to comment Share on other sites More sharing options...
Harjeet Singh Posted July 23, 2004 Share Posted July 23, 2004 Dear Jaco, I tried generating the error but dont seem to have the problem as yours. 2 things ti cross check: a. in gate material , keep specular level and glossiness to 0 b. i have a strong feeling that the white reflection you are getting is the ground on the opposite side (behind the camera). Try to pull the ground object quite a much away from the building to reflect on the entire glass. you may also consider removing the ground from the reflection. right-click on the object ->properties->include in reflection/refraction. Thanks Harjeet Singh Link to comment Share on other sites More sharing options...
M_Jaco Posted July 23, 2004 Author Share Posted July 23, 2004 Dear virses, A) The specular levels are set to 0, if it wouldn’t you would have see it on the gate. B) I know it is the gate, because I took it off and it was fine Anyway I got it partially, I’ve put a Falloff Map Type Perpendicular / Parallel with settings, front: white & 50% raytrace map, and side: black & 50% raytrace for the reflect map, so the faces facing the camera will be more reflective and the ones facing away less reflective to get a more realistic reflection in the windows (in my opinion). And somehow this falloff map is causing the problem, because when I change the falloff to a regular raytrace map its fine, but I can’t figure out why it’s so. Thanks for trying to help, Link to comment Share on other sites More sharing options...
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