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3D terminology book


ABK
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Hi all,

 

I'm looking for a book that covers general terminology for 3D software to help a colleague with her knowledge of terms used in 3D. My colleague has a good level of understanding of 3DS Max but has never formally learnt the correct terminolgy and feels she is struggling to communicate with people off the back of this.

 

I'm talking about words like, 'vertices', 'normals', 'sampling/aliasing' etc.

 

Any ideas of a good book or resource?

 

 

Cheers,

Antony

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