Noise Posted February 12, 2011 Share Posted February 12, 2011 (edited) I am experiencing a strange problem in max - when I animate the rotation of a piece of geometry, sometimes it adds in a rotation of its own when played back. The screen grabs show the two boxes rotating from vertical to horizontal along the edge of the box which is laying down - the box on the right animates correctly but you can see the box on the left adds in a rotation of its own. I am completely baffled by this - it happens for no reason and I have tried it about 30 times and it still happens even though I am doing some very simple commands - has anyone seen this before ? Edited February 12, 2011 by Noise Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted February 12, 2011 Share Posted February 12, 2011 Don't know. Have you made sure there are no extra keys between start and finish? Check the end points in track view (is it?) and make sure they don't have crazy bezier handles. Link to comment Share on other sites More sharing options...
JonRashid Posted February 12, 2011 Share Posted February 12, 2011 Try changing the rotation controller Link to comment Share on other sites More sharing options...
Noise Posted February 12, 2011 Author Share Posted February 12, 2011 Jon - you are a star of epic proportions !!!! I applied a Linear Rotation controller to the rotation in the Motion rollout [ATTACH=CONFIG]41290[/ATTACH] and it has worked a treat, many thanks ! Link to comment Share on other sites More sharing options...
JonRashid Posted February 12, 2011 Share Posted February 12, 2011 No problem - been there myself ) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now