Cehashy Posted February 23, 2011 Share Posted February 23, 2011 Studio/Institution: studyGenre: Commercial InteriorSoftware: max 2011 design, vray 2.0Description: no postproduction, directly from frame buffer Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 23, 2011 Share Posted February 23, 2011 Nice composition and lighting. And a lovely relaxed feel that suits a bedroom scene. Link to comment Share on other sites More sharing options...
Ismael Posted February 23, 2011 Share Posted February 23, 2011 Love the lighting and materials, and again! Nice! Link to comment Share on other sites More sharing options...
alfa smyrna Posted February 23, 2011 Share Posted February 23, 2011 Hi, Scale of the furniture look wrong to me. Link to comment Share on other sites More sharing options...
Jason Matthews Posted February 23, 2011 Share Posted February 23, 2011 Beautiful. My only comment is that the chair at the end closest to the side table makes the bed look out of scale. I would consider removing that and replacing it with something else. IMHO. Great rendering! Link to comment Share on other sites More sharing options...
Cehashy Posted February 23, 2011 Author Share Posted February 23, 2011 I noticed the scale diffrence aswell but the furniture is modeled in the same unit system, i guess it`s the fact that there are 2 diffrent styles. I think i`ll scale the chairs a bit to match the rest. I tweaked the light a bit to give a more warm feeling. Here are is my last render, wireframe test too. Thanks for the great comments guys. [ATTACH=CONFIG]41465[/ATTACH][ATTACH=CONFIG]41466[/ATTACH] Link to comment Share on other sites More sharing options...
Jason Matthews Posted February 23, 2011 Share Posted February 23, 2011 Better. I like the warm light too. This is a really stupid question but how do you do a wireframe render like the one you have shown? Link to comment Share on other sites More sharing options...
Ismael Posted February 23, 2011 Share Posted February 23, 2011 Saturn, May not be what he used..., but here is a tutorial; http://renderstuff.com/making-shaded-wireframe-rendering-cg-tutorial/ Link to comment Share on other sites More sharing options...
Cehashy Posted February 24, 2011 Author Share Posted February 24, 2011 Scaled the chairs. and spent some time looking for old references regarding the proposal location of the hotel. [ATTACH=CONFIG]41477[/ATTACH][ATTACH=CONFIG]41478[/ATTACH] Link to comment Share on other sites More sharing options...
Jason Matthews Posted February 24, 2011 Share Posted February 24, 2011 Saturn, May not be what he used..., but here is a tutorial; http://renderstuff.com/making-shaded-wireframe-rendering-cg-tutorial/ Thanks Ismael. Very interesting read. Link to comment Share on other sites More sharing options...
NerWe Posted March 8, 2011 Share Posted March 8, 2011 I like it a lot. Lightning is excellent, materials are excellent and the composition is great. Well done Link to comment Share on other sites More sharing options...
Tron Posted March 8, 2011 Share Posted March 8, 2011 (edited) Really nice work. Warming up the room really helps the scene by giving it a definate time and place (especially now that contextual photography is included). Great improvements. Edited March 8, 2011 by Tron Link to comment Share on other sites More sharing options...
alias_marks Posted March 9, 2011 Share Posted March 9, 2011 (edited) It is a nice interior. Thanks for sharing for us all to take a look. One question: Is there a reason you decided not to use post production? It's a pretty good image out of the frame buffer, however, to me, it could definitely benefit from some post production. The biggest thing that jumps out at me is the lack of reflection and specular. I might render out a spec & raw reflection pass to help boost in post. Edit: On a second look the bed sheets could use some more organic nature to them. looks like a pretty uniform noise modifer right now... The items that look most flat without the reflection are the chairs and wood floor. Edited March 9, 2011 by alias_marks Link to comment Share on other sites More sharing options...
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