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KitchenGalley


disturb0
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1298484484.jpg

Studio/Institution: Mark Johnson Studio
Client: n/a
Genre: Residential Interior
Software: Maya, Mental ray, Photoshop
Website: http://www.domicile-johnsonmc.com
Description:

This image and the exterior post need a lot of work. For example the stainless is too shiny the stone wall behind the range needs work in PS. There probably needs more detail at the picture window at the glass to wall/ceiling intersections. More comments please.

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The kitchen feels really long due to the camera angle. It seems like there should be more contrast in the scene. Maybe your secondary GI is set too high. The hood seems too reflectant. Add blurry refelctions to it. Lastly, the background image does not really match the scene. It seems too dark for the amount of light coming through the glass.

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The first, most obvious, issue for me is the composition. There is no strong focal point in this scene. If the camera is pulled foreward and the wide angle lense is substituted for a 28 or 35mm, it might make a stronger statement.

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Here's a quick correction I did in PS. I hope you don't mind. I think the scene has a lot of potential if the camera is changed and the image is treated more in post. The Gamma should be a main concern here as correcting it to 2.2 really helped the scene.

[ATTACH=CONFIG]41494[/ATTACH]

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I would go in closer. That sink in the foreground is not that important especially because it's so plain; you really have to get in to showcase the main elements like the range and cabinets. If necessary you could do a 2nd vignette instead of trying to show everything in a shotgun view.

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Disturb0

 

Tron's gamma adjustment shows that this render has great potential.

 

BTW, from a design standpoint, check the specs on the height limitations of that hood flue. It may have to go out through the wall instead of up through the ceiling.

 

Also, is that a window in front of the sink? If not it should be located over near the window (and closer to the range).

 

Look forward to seeing where this one goes.

Edited by and one
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Well I just sat here and typed out a long response and the site didn't post it as it logged me back out, so now you get the short version....

 

1. Steel structure members look to small, they need to be sized twice as big. The large pane of glass needs mullions. Sheets don't come that large.

 

2. Alpha channel- need one to help eliminate the thin white lines where you are overlapping your render with the background.

 

3. Floor might need to have reflectivity adjusted. Look at shimmer occurring below sunlight. You might consider setting the black dishwasher front to generate caustics and the floor to receive.

 

4. Consider moving sink to far end of peninsula to shorten shot , but keep it in. Might also help the kitchen function better for the user.

 

Ctrl+C: just in case.

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