Aaron2004 Posted February 27, 2011 Share Posted February 27, 2011 I've been getting into more organic modeling recently. When you choose to use patch or nurbs modeling in 3DS Max, is it a personal choice like vray vs mental ray, or is there actually a better time to use one over the other? I'm thinking about flowing, organic architecture. I know that nurbs hasn't been updated in Max for a long time, but they still seem powerful enough for most of my needs. Of course, box modeling works great for 80% of what I do, but sometimes you need a smooth, organic surface. Thanks, Aaron Link to comment Share on other sites More sharing options...
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