braddewald Posted February 28, 2011 Share Posted February 28, 2011 I am trying to re-create the material below but just can't seem to get it right. Using a stretched out brushed metal map as a bump doesn't seem to work. I also tried messing with the anisotropic settings with the material type set to Ward, but still no luck. Does anybody have any suggestions. I see images of refrigerators with a similar material all the time--it seems to reflect a light source as a bright line on the material. My materials seem to reflect everything else in the room like that and it just ends up looking unrealistic. I've tried going through all the materials at the vray-materials.de site, but nothing seems to give the right effect in my scene. If anybody has any suggestions for setting up this material, or if they have found a method that works, I'd sure love to hear it. Thanks! Link to comment Share on other sites More sharing options...
cupsster Posted February 28, 2011 Share Posted February 28, 2011 evermotion should have old tutorial about this topic.... try to look for it Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 28, 2011 Share Posted February 28, 2011 (edited) I just had a little play around, and I think the trick to that look is to keep the glossiness quite subtle but turn the anisotropic effect up quite a bit. I also added a subtle noise map in the bump slot. Reflection amount was 180 and glosiness set to 0.96. Make sure to have your anisotropic reflections going at right angles to the brush pattern on the metal too. Here's a quick test with comparison to chrome, using HDRI for lighting and reflections. Edited February 28, 2011 by stef.thomas Link to comment Share on other sites More sharing options...
heni30 Posted February 28, 2011 Share Posted February 28, 2011 It looks like it was too bright and the reflection color too saturated. I just made separate copied layers of the two metal areas in PS and played with levels and color adjustment and brightness/contrast until it started to look right. Sometimes post is the way to go to do final tweaking. [ATTACH=CONFIG]41574[/ATTACH] Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 28, 2011 Share Posted February 28, 2011 It looks like it was too bright and the reflection color too saturated. I just made separate copied layers of the two metal areas in PS and played with levels and color adjustment and brightness/contrast until it started to look right. Sometimes post is the way to go to do final tweaking. Wasn't that a reference photo? Link to comment Share on other sites More sharing options...
heni30 Posted February 28, 2011 Share Posted February 28, 2011 ooops - you're right. Link to comment Share on other sites More sharing options...
Ismael Posted February 28, 2011 Share Posted February 28, 2011 "A great part of the beauty of brushed metal is the glossy reflection, so I guess the result without it won't be as nice. Anyway, you can turn the Trace Reflections option of the material off, so you'll get the anisotropic highlight without the long render times (BUT, no reflection at all)." Rick Eloy (http://forums.cgarchitect.com/24044-vray-brushed-chrome-without-glossy-effects.html) Since you are interested in the material/light interaction and not with the rest of the scene, that suggestion may be an excellent option. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 28, 2011 Share Posted February 28, 2011 Sorry, I see that your problemis more with differentiating between reflecting the scene objects and light sources/environment rather than with the material itself. You need to use a vray blend material. On the main material set the highlight glosiness to 1.0 and the reflection glossiness to 0.95 or whatever suits you. Then on the first coat layer add a new vray material with black diffuse and this time make the highlight glossiness 0.95 and the reflection glossiness 1.0, also turn off trace reflections under the options tab. Setup the anisotropy as before on this material. I think you may want to turn the refraction all the way up too. This setup will give you individual control over your specular highlights from light sources and the way your environment is reflected. Here's a crude example using some random vray planes and sphere lights. Link to comment Share on other sites More sharing options...
notamondayfan Posted March 2, 2011 Share Posted March 2, 2011 I recently played around the creating nice, but simple stainless steel materials, its all about really subtly glossy reflections (sometimes stainless steel / anistropic metal) can look mirror like. Play around with the anistropic settings, and also the way you map the objects has a large affect on how the effect is shown. I will post it tonight when I get back home if anyones interested? Link to comment Share on other sites More sharing options...
Ismael Posted March 2, 2011 Share Posted March 2, 2011 notamondayfan, I am interested and perhaps I'm in luck since is not Monday! Thank you for the offer. Link to comment Share on other sites More sharing options...
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