paneli Posted February 28, 2011 Share Posted February 28, 2011 Hello there I am looking for a method to make bitmap paths shorter (should I call it relative?) for example: g:/models/piano/textures/wood.jpg turns to: textures/wood.jpg On the other hand, is there a way to make the MAX file to save the textures inside of itself? I mean witout having paths. Like the bitmap supposed loaded no metter on which workstation I open the file and no matter if the copy of the bitmap located on the hard drive. I think it is like the Strip Paths option but for somereason it doesn't work properly. Any ideas?:confused: Thank you Link to comment Share on other sites More sharing options...
Thablanch Posted February 28, 2011 Share Posted February 28, 2011 Your maps should all be UNC path: \\servername\projectname\textures\wood.jpg Using UNC path is longer, but allows all computers from the network to see/find the texture, even if the drive is not mapped on this computer. Link to comment Share on other sites More sharing options...
paneli Posted February 28, 2011 Author Share Posted February 28, 2011 I don't have a server. Is there an other way? Link to comment Share on other sites More sharing options...
Thablanch Posted February 28, 2011 Share Posted February 28, 2011 As you are talking about multiples stations, I assumed you had a server. -If you send your renderings via Backburner instead of opening it on the other machine, you have the option to include maps, so 3dsMax will package all the maps that the slave computer needs in order to produce the rendering. Also, using Backburner, you do not have to run from machines to machines, you control everything from the main machine. You can also use UNC with computers only, without server.. So instead of mapping G:\... you go \\stationIP\project name\textures\wood.jpg Works the same way as on a server, and allows all of your computers to read the same texture. Hope it helps Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted February 28, 2011 Share Posted February 28, 2011 Hello there I am looking for a method to make bitmap paths shorter (should I call it relative?) for example: g:/models/piano/textures/wood.jpg turns to: textures/wood.jpg On the other hand, is there a way to make the MAX file to save the textures inside of itself? I mean witout having paths. Like the bitmap supposed loaded no metter on which workstation I open the file and no matter if the copy of the bitmap located on the hard drive. I think it is like the Strip Paths option but for somereason it doesn't work properly. Any ideas?:confused: Thank you You could do this, but it spells recipe for disaster in a professorial production environment. Also, as far as I am concerned, no bitmaps should be used that are stored locally on a machine. You mention your local hard drive. This should not be used for storing items that are shared amongst a team. If you work solo it is probably ok, though I still wouldn't do it. It is a no no. All render assets should be networked via UNC or DFS pathing. Link to comment Share on other sites More sharing options...
paneli Posted February 28, 2011 Author Share Posted February 28, 2011 UNC or DFS? what is that? :S Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted February 28, 2011 Share Posted February 28, 2011 Because you need to do research to understand.... http://lmgtfy.com/?q=UNC+vs+DFS Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted March 1, 2011 Share Posted March 1, 2011 I like relative paths for portability between home and school. Link to comment Share on other sites More sharing options...
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