Jon Berntsen Posted March 1, 2011 Share Posted March 1, 2011 Hi dudes and dudettes! I'm looking for the best way to create nice roads following the terrain in max. Anyone know of anything? I actually heard that there is a plugin that enables me to draw lines on top of a terrain, and makes it follow the height, but I can't find anything on the net. Link to comment Share on other sites More sharing options...
postite Posted March 1, 2011 Share Posted March 1, 2011 (edited) Hi, There is a tool in max that merge a spline into a mesh: Shape Merge. 1/ Draw your splines in top view 2/ Select your mesh 3/ Create/ Compound object/ ShapeMerge 4/ Click the "Pick shape" button There is also a free script called "Glue" that project spline to a mesh: http://www.scriptspot.com/3ds-max/scripts/scripted-glue Hope it helps Edited March 1, 2011 by postite Link to comment Share on other sites More sharing options...
dande Posted March 1, 2011 Share Posted March 1, 2011 If you are using Max design 2011 and are on subscription have a look at the civil extension. It allows you to easily create roads from splines. As postite said have a look at the glue plugin from itosoftware. It slao available from http://www.itoosoft.com/freeplugins/glue.php. You can draw the splines use glue to place them on your terrain and then use the civil extension to create the roads & road markings Link to comment Share on other sites More sharing options...
Jonathan Chambers Posted March 1, 2011 Share Posted March 1, 2011 maybe this is it.... http://www.itoosoft.com/freeplugins/glue.php Link to comment Share on other sites More sharing options...
Jon Berntsen Posted March 2, 2011 Author Share Posted March 2, 2011 Thanks! Tho, I was hoping for an easy solution for cutting away terrain and adding slopes as well, but I guess I have to use modelling for that. I have also looked into the conform function under compound, but somehow I was not comfortable using that. I will try the Glue plugin. Btw these Itoo guys has some other interesting stuff too. For other interested people reading this thread about roads through terrain, I found this tut interesting: http://www.youtube.com/watch?v=8YBIK6Kbjaw. There's an ocean of plugins and script doing this and that, but what I'm looking for is a road plugin or script that does what it should do, and not one thousand other things. Link to comment Share on other sites More sharing options...
sdds Posted March 6, 2011 Share Posted March 6, 2011 Hi John, personally Im fond of imprinting shapes into a mesh with probolean. seems to be the most accurate way to deal with it. when it comes to sorting out complex levels you will find it easier to poly model them in a fill in the gaps fashion. Link to comment Share on other sites More sharing options...
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