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Road texture on curved & Sloping roads..??


djoshi
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Like stef.thomas said, lofting or sweeping a road is the easiest way because it automagically generates your mapping for you. But if your road is a mesh, you'll need to generate the centerline of your road as a continuous spline in order to use spline mapping.

 

One rough way is to put an edit poly modifier on your road, select the edge of the road in edge sub-object mode, then "Create Shape From Selection". That gives you a spline on the edge of the road. Go into the spline sub-object mode and "outline" that spline to generate line segments in the center of your road. Delete the segments on the edge of the road, and you'll be left with a spline more or less at the center of your road. I uploaded a few images to Imageshack to demonstrate this.

 

An alternative way is to freehand draw a spline in the top view, tracing the middle of your road as best you can. Then use Itoo's Glue plugin to conform that spline to your road.

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Not a direct answer, but I would recommend building the roads before you build the slope, and then building the slope to work with the road instead of the other way around.

 

The reason for this is that the road is a man made construction. It will be level, or crowned going across the surface. By building the road first you are able to build how it actually would function, and eliminate the possibility that it will look like it is pasted onto a hill.

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