Jump to content

What is the best way to save an EXR file (gamma)?


Pollysong
 Share

Recommended Posts

Hi.

 

I'm playing around with LWF in VRay and have a simple question (that applies to any renderer, I guess). Is it bad to save an EXR with gamma 2.2 burnt in or do I still get enough "bright data" to lower the exposure if I want to?

 

If I save the EXR with gamma 1.0, what is the best way to achieve the gamma 2.2 look in PS? Is it enough to add an exposure adjustment layer and increase the brightness or do I need any other tricks to get the exact results as when I check the sRGB button in VRay FB?

 

Sorry about the noob questions, I couldn't find any answers when I searched the forums.

Link to comment
Share on other sites

Are you saving straight from the Frame Buffer, or from out Render Output?

 

As far I as know / understand, gamma isn't baked into floating point images (HDR, EXR, etc) so long as you save as either 16bit half float, or 32 bit.

 

As for getting it to look right, you would be best using a compositing program, like After Effects, so you can quickly adjust the import / workspace / colour profiles easily, and adjust exposure properly, then export to photoshop.

Link to comment
Share on other sites

I set VRay to auto save an EXR in the Frame Buffer rollout (i think, I'm rendering so I can't check). When I load the EXR in PS I choose to apply the sRGB colour profile, but I still get different results depending on what gamma I've set in Max's LUT/Gamma settings. If I set bitmap output gamma to 2.2, I get the much brighter 2.2 gamma as a default and if I set bitmap output to 1.0, I get the dark 1.0 image in photoshop. So I guess that is my question, does it really make a difference or is it just "on the surface"?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...