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How to add random UVW mapping to a number of identical objects


Alyosha
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Hey,

 

 

I've come across a problem a couple of times already that I've so far had to solve manually.

 

For example, there is a porch that consists of a number of planks, i.e. 50...

 

Now, while each of them has the same wood texture applied to it, in order to add realism and dynamics I would like to add a random UVW map/gizmo position to each individual plank.

 

How can I do that without manually adjusting and repositioning UVW map on each individual plank?

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