kisuke_hc Posted March 7, 2011 Share Posted March 7, 2011 first, i want to thank the members here for helping me learn i have a scene here, i wonder if this is the proper way to light a room i use daylight system vraysun and skylight 9:00 o clock 1. some wall still too dark in the scene, how do i light it up? 2. originally, my wall is white, but its totally different in rendered image, is it suppose to be like that? Link to comment Share on other sites More sharing options...
Ismael Posted March 7, 2011 Share Posted March 7, 2011 (edited) For the second time; here is a link with a tutorial and a scene you can download that will give you white walls. http://www.evermotion.org/tutorials/...interior-scene It is tittled "Making Interior Scene" Edited March 7, 2011 by Ismael Add comment Link to comment Share on other sites More sharing options...
acjwalker Posted March 7, 2011 Share Posted March 7, 2011 How are you lighting your scene? are you using vray lights in the windows? I dont tend to use them i will use vray sun and then place a vray camera in the scene and adjust the exposure. This means you are not over complicating the scen and it will render a lot quicker. Link to comment Share on other sites More sharing options...
kisuke_hc Posted March 7, 2011 Author Share Posted March 7, 2011 @ismael but there ìs no daylight/vray sun in the tut @acjwalker ok i'll try that, it'll fix the brightness and the wall right? I use both vraysun (9 clock) and vraylight Link to comment Share on other sites More sharing options...
CliveG Posted March 8, 2011 Share Posted March 8, 2011 If you're new to Vray, do a lot of interiors and are still setting up a material library - then I would recommend that you investigate the question of "linear work flow" or Gamma 2.2. This is a fundamental change in your workflow (and mat lib etc.) but results in a more realistic flow of light through your scene. Currently your light from the Vraysun, dies off too soon in the scene and doesn't bounce around enough to adequately light walls and ceiling to your satisfaction. Now you can start adding false lights that aren't there in reality and trying to force the scene to work how you want it... or you can try working with LWF where the light will travel further through your interior scene, more realistically. It's a big and difficult subject to understand, but you've two choices really... Link to comment Share on other sites More sharing options...
kisuke_hc Posted March 9, 2011 Author Share Posted March 9, 2011 thanks! that gamma 2.2 and LWF are definitely the solution Link to comment Share on other sites More sharing options...
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