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window reflections.. help!! crap results


thacabbagekid
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Im trying to create a nice cloud reflection but cant seem to get the correct relationship between nice reflections and correct other materials. ie walls etc

 

in one option i used a cloud texture in the environment map in the glass texture to try and create a nice effect but its too dark. in the other option i created a sphere object around the whole scene and applied the same cloud texture but when i get close to the effect i want, all the other materials that have a reflection on it are also affected.

 

 

option one is with environment map in glass material[ATTACH=CONFIG]41711[/ATTACH]

 

 

 

 

 

 

 

 

 

option two is with the sphere object but affects the whole scene[ATTACH=CONFIG]41710[/ATTACH]

 

im not sure what im doing to be honest i dont know how to get the best result.

 

this is a view front the front where i want to see the clouds alot more[ATTACH=CONFIG]41712[/ATTACH]

 

any ideas?

Edited by thacabbagekid
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