Gils Posted March 9, 2011 Share Posted March 9, 2011 I am looking to animate a construction sequence for a building and to do that I need to hide/unhide objects in certain parts of the animation sequence. I won't be rendering the animation, it will run automatically in the AR-Player (Augmented Reality). AR-Media plugin supports opacity, but not the animation controlling of it! So far I have tried to Visibility Track, Blend Material and animating Opacity Control, however nothing seems to be working. Any advice how to tackle this issue (e.g. animating object hiding, layer on/off - don't know if that is possible)? Thanks in advance. Link to comment Share on other sites More sharing options...
-MerlyN- Posted March 10, 2011 Share Posted March 10, 2011 if all other fails key the position. have the objects out of visible area until needed and then move them in from one frame to the next Link to comment Share on other sites More sharing options...
Gils Posted March 10, 2011 Author Share Posted March 10, 2011 I was dreading this, given that I have to animate more than 1000 components. Thanks for the advice. Link to comment Share on other sites More sharing options...
DaveC Posted October 21, 2011 Share Posted October 21, 2011 Did you manage this in the end? The AR Media plugin is quite limited really, and so you need to feed it information that a real-time graphics system would be more likely to use. So for transparency, using a texture map that is white at the bottom, black and the top, is ideal. Then place it in the opacity slot on a UVW channel you are not using. Then use a UVW planar map that moves up and down over the object quickly (or slowly if you want), or sideways, or whatever to unmask the object. I think the AR plugin is good, but ideally if you have some decent programming ability for the project there are better open source systems out there. Dave Link to comment Share on other sites More sharing options...
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