pwrdesign Posted March 11, 2011 Share Posted March 11, 2011 Hello all! Been working with 3dsmax and Vray for a few months now, and I'm starting to enjoy it.. The first months was a nightmare though Got a few questions that I've thought about during this period: 1. Are there any possibility to render with "split scan lines" with Vray and Backburner? I've done a lot of tests, but I end up with very visible horizontal areas. 2. Are there any way to see the render progress for a job (with a single render server) in backburner? Even if I render a 8-10 hour render, it says 0% until its done. Would be nice to get some kind of idea about the render time, even if it isn't spot accurate... 3. Are there a similar function in VRAY as the Object_ID/Material_ID in Maxwell Render? http://wanderplay.com/rusteberg/wp-content/uploads/2010/05/10.jpg Best Regards Patrik Link to comment Share on other sites More sharing options...
RobNJ73 Posted March 11, 2011 Share Posted March 11, 2011 Just a couple of ideas about your questions... (DISCLAIMER: no idea if these are the best ways to do things... just some ways I've found that work either in practice or theory): 1) If you try precalculating your irradiance map/light cache, you might have better luck with the split scan lines. I think the horizontal areas are happening because each machine rendering a strip is doing a separate light calculation, and the differences between them might be the source of the visible strips. 2) The only way I've found for a single frame is to log in remotely to the farm machine doing the rendering. If anyone's got a simpler way, I'd love to learn it. 3) In the "Render Elements" tab of the render setup, if you click on "add", you can select "VRayMtlID" and/or "VRayObjectID" from the list. Link to comment Share on other sites More sharing options...
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