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Need help with shadows using mental ray!!


eZekiel829
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Hello I am new to this forum, forgive me if this has already been discussed.

 

I am setting up a composite scene in 3ds Max with a matte/shadow/reflection material in the scene. It is picking up shadows alright but its the shadows themselves that I am having issues with. I have an mr Spotlight that is passing through a few planes with an opacity map of tree silhouettes; I am attempting to give the illusion of the trees in the original background to cast shadows onto the geometry I have set up. but the tree's shadows are not projecting. I have the settings set in the tree card's object properties set up to cast shadows, I have no idea what I am doing wrong.

 

Sorry if this is difficult to understand I will post images of my scene in a sec to better explain.

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[ATTACH=CONFIG]41822[/ATTACH][ATTACH=CONFIG]41821[/ATTACH]here is what I am recieving, the shadow I am getting from the car is way too sharp and needs to be softened as well. here is the tree silhouette I wish to cast onto the side of the car. if you have any other suggestions I would greatly appreciate it.

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By A&D I mean change your material type to the Arch & Design Shader that is purpose built for use with mental ray. In there under special purpose maps is a slot called cutout which works in a similar way to an opacity map. It might not make any difference to what you're trying to do but as I say I just always seem to find things work better in MR when using the A&D shader.

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