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animated sea / water surface in max


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Hi guys,

 

do you know how to create realistic animated water/sea surface inside max without using plug-ins?

I saw amazing results on youtube, but there was no explanation "how to".

Link to tutorial would also help.

 

:confused:

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The Understanding the Elements books are a great resource for this kind of thing.

 

For water try two animated noise modifiers on a plane, rotate the gizmos so they ar at 90 degrees to each other, play around with the z size and animate the phase. Then make a vray material with a cellular map set to fractal in the bump channel or you can use smoke and animate the phase. Reflection is key to realistic water a good sky with clouds adds depth and areas of contrast.

 

There are some decent ocean/water shaders on the Vray Materials website that might save a bit of time.

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alrawli : thanks for your reply ,

your idea to animate already created water mats from vraymaterials.de is pretty useful.

I made 2 wave modifiers + 1 noise.

Smoke must be placed also in bump slot - right ?

 

I`ll post my sea scene here when work is done.

 

:)

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