Tbonz Posted July 28, 2004 Share Posted July 28, 2004 Hi everyone-experienced max user, I am working on my first arch interior, while also trying to get a grip on using GI and FG together. In this image I have used shadow maps(realise now that they are not the best option), and for the most part they have acted as expected. The problem arises from the omni in the corner of the room. I am getting stepping, and artifacts from this particular light, the steps correspond with the radius of the falloff. I have tried changing map size, and sample rates to no avail. I have also since tried using other shadow types, raytraced are looking way to sharp, and MR shadows I have just started expeimenting with. I have found that using lights with similar values using MR or raytraced shadows resulted in much darker renders is there a reason for this? Also, I have found that putting my light inside the lampshade kills all light emission, so I have placed the omni above the shade, any tips for this situation? Any good MR tuts on interior lighting around? The textures are still being worked on, in the final image the curtain will blur the outside tree. Thanks for any help, and sorry for the long post. Link to comment Share on other sites More sharing options...
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