covono Posted March 23, 2011 Share Posted March 23, 2011 Hi Guys and thank you for helping. I'm attaching an image, you will see the issue right away on the curtain. Ive add an image of the render settings as well. Its fairly average but certainly good enough to avoid problems of low settings. Thanks again guys. Link to comment Share on other sites More sharing options...
matthewgriswold Posted March 23, 2011 Share Posted March 23, 2011 what happens if you clamp the output? Link to comment Share on other sites More sharing options...
luthias42 Posted March 23, 2011 Share Posted March 23, 2011 check your geometry, if your not using a modified plane you could have co-existing polies which is what it looks like. Link to comment Share on other sites More sharing options...
covono Posted March 23, 2011 Author Share Posted March 23, 2011 OK, clamping killed it. But what if I want to edit the exposure later on with photoshop... I rather know what is it exactly that causing it. It reflects to the floor in some parts, so it can't be the co-existing polygons. Do you have any idea? Link to comment Share on other sites More sharing options...
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