Gary Ledgerwood Posted March 29, 2011 Share Posted March 29, 2011 So I have been struggling with this for two days now and I need help before I punch my monitor. I know that has been discussed ad nauseam but I am looking for an easy way to do up close grass in Mental Ray with the tools that I have at my disposal. I have looked over various forums and downloaded a ton of different materials and models and I can’t get anything to work the way that I want it to. This is obviously my first attempt at 3D grass. I think that I want to use the Hair and Fur modifier but every time I render, the grass is just a white mass. I have turned off all lights and exposure control and I get the same results. I found a post on this forum saying to add my materials under the MR Parameters area of the Hair and Fur modifier and that doesn’t work either. Perhaps it’s because I still don’t understand the difference between materials and shaders? Any help with this would be appreciated. I have tried 50 different things with the same results each time. Very frustrating. Link to comment Share on other sites More sharing options...
jinsley Posted March 29, 2011 Share Posted March 29, 2011 a thread I had going a while ago... I still work pretty much the same way whenever I have to do some foliage/ grass... http://forums.cgarchitect.com/37505-grass-test-using-particle-flow-mr-6.html I would steer clear of the H and F, and start working with proxies... what version of max are you on? Link to comment Share on other sites More sharing options...
Gary Ledgerwood Posted March 29, 2011 Author Share Posted March 29, 2011 Thank you for the link James. I will start reading. I ended up comping my grass in Photoshop just to get this image out. It looks alright, but I think 3D would have been the way to go. I am on Max 2011 64bit. I have an I7 with 12GB of RAM so I am not overly concerned about render times. I just want the best results with what I have. I am embarrased to say, but to be honest, I dont really know how to model anything in Max. Everything is modeled in Autocad or Sketchup and then rendering in Max. I saw a tutorial somewhere about creating a few blades of grass and then scattering them, but I couldnt even model the grass. Lame I know. I found a grass model online, brought it in an scattered it, but I didnt like the results. I have a lot of learning to do. Link to comment Share on other sites More sharing options...
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