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'Mentalray fatal error' need solution


nomanrahid
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HI,

i have two pc one is core i7 and another is core 2 duo and using DBR. i have a scene with multiscatter and some model of iGrass.

when rendering done 100% then it shows a window of fatal error.

'DB 5.n fatal 041500: interrupted by exception code 0x0000005 (access code violation)'

[ATTACH=CONFIG]42171[/ATTACH]

 

 

 

when i close fatal error window then shows Runtime error window.

[ATTACH=CONFIG]42169[/ATTACH]

 

 

Here is the sittings window:

[ATTACH=CONFIG]42170[/ATTACH]

 

i hear something: BSP2 is the reason of crashing. also the reason is DBR. is it true? and what i need to do? i need distributed rendering for compressing time.

Edited by nomanrahid
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I am guessing dbr... I have had the same problem when a computer linked in for DBR is having troubles gaining access to either maps or some other project file...

 

Sorry, I don't know why...

 

Does the problem happen when you render the scene with material over ride using a basic white shader?

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Does the problem happen when you render the scene with material over ride using a basic white shader?

i'm not tested with material override. this problem occurred in 2010.. but its maybe fixed on 3dsmax 2011. same file i opened on 2011 and successfully rendered my image. :)

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The trouble is the combination of DBR and BSP2, if you can get away with using the regular BSP on your scene, then it wont crash when you use DBR (tried and tested).

But brother camby1298, My scene is heavy. so, it must need BSP2. isn't it?

OR can i use backburner instead DBR?

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it should work fine with BSB, if you really want to you can play with the BSB settings to optimize the memory usage. Although I find it take longer to tweak the settings than it does in saved time later.

 

2011's latest service pack soves some issues with BSB2 not releasing memory when using DBR.

 

jhv

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