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Anyone seen this before?


Devin Johnston
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I'm doing an animation using IR & LC, I've done hundreds of animations using these same settings so I know they work but I'm getting some strange results that I've never seen before. As you can see some machines are rendering this strange pixel effect, my first thought is that the maps are somehow not access able but the entire building has the same map on it so the whole thing should look the same. My next thought is that the machines are running out of ram but some of the machines have 12 gigs and this animation only need 6 so I don't think that's it. Anyone got any ideas?

[ATTACH=CONFIG]42217[/ATTACH][ATTACH=CONFIG]42218[/ATTACH]

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If I submited a job via BB before leaving the office the next day I saw that errored frames the next morning and I was able to trace back what machine was rendering out the strange artifacts. I then just turned of the that machine BB server, deleted the bad frames, and re-rendered turning on the "skip existing frames option". Sorry not much help. My best guess would be something to do with how that machine is accesing the saved IR maps.

Edited by Chewbacca
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Sometimes I have accidentally shift clicked a poly and created a duplicate occupying the same space. I have then applied a multi sub mat and ended up with a textured poly and an untextured one in the same place. On different renders the draw order changes and sometimes it is combined. I just delete that poly and see if there is still one there or run an stl-check on the object

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