Devin Johnston Posted April 6, 2011 Share Posted April 6, 2011 I have a section of animation that I want to slow down, let's say the total animation is 500 frames and the section I need to slow down is from frames 100 to 200, how would I go about doing this without having to remake my camera? Link to comment Share on other sites More sharing options...
CHE Posted April 6, 2011 Share Posted April 6, 2011 (edited) I haven't used 3dsmax in a while but I'm sure that you should be able to do this in the graph editor. Edit the ease ins and outs and and/or scale the animation keys to extend the number of frames for that section in the animation sequence. The other solution would be to render the section that you want to slow down to 60fps and do the editing in post. I hope it helps. Edited April 6, 2011 by CHE Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 6, 2011 Author Share Posted April 6, 2011 I'm trying to do it with the time configuration settings, it seems to be working. The problem with doing it in the graph editor is in order to affect the whole animation globally you'd d have to go into each element that has animation. I'm just trying to slow the whole thing down and extend it. Link to comment Share on other sites More sharing options...
CHE Posted April 6, 2011 Share Posted April 6, 2011 Can you select multiple channels in the graph editor and then edit all the animation keys at the same time? If so, keep in mind that this will affect your camera movement some and will require some tweaking. If not, then render that section to a higher frame rate and slow it down in post. Either way it goes you are going to end up rendering more frames anyway. You can always re-interpret the footage and lower the fps to something like 12 in After Effects. The problem with this solution is that the animation might end up looking less fluid. Link to comment Share on other sites More sharing options...
Camby1298 Posted April 7, 2011 Share Posted April 7, 2011 What software are you using to compile your frames? If youre using AfterEffects than its fairly simple keyframing/curve adjustment process Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 7, 2011 Author Share Posted April 7, 2011 I have AE and PR I could use either. Link to comment Share on other sites More sharing options...
erickdt Posted April 7, 2011 Share Posted April 7, 2011 You could do it in post. The only problem is that if you slow down your footage too much it will begin to get "jumpy". you could always render out the section of the animation at a higher frame rate which will enable you to slow it down without it getting jumpy and then stitch the two pieces of footage together in post. E Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 7, 2011 Author Share Posted April 7, 2011 Thanks guy's I appreciate the help, I ended up just re-scaling the time line in the time configuration settings which stretched everything out and slowed everything down. Link to comment Share on other sites More sharing options...
Camby1298 Posted April 7, 2011 Share Posted April 7, 2011 I have AE and PR I could use either. If you run into the same problem again, it saves time and you can get precisley what you want in post using AE. Andrew Kramer's tutorial below shows how to do so: http://www.videocopilot.net/tutorials/speed_variation/ Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 7, 2011 Author Share Posted April 7, 2011 Very cool thanks Brian, I love Videocopilot! Link to comment Share on other sites More sharing options...
erickdt Posted April 7, 2011 Share Posted April 7, 2011 Very cool indeed! Thanks Brian. That's certainly going to come in handy. E Link to comment Share on other sites More sharing options...
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