3dvizual Posted April 9, 2011 Share Posted April 9, 2011 Hi I would like to know how to make animations with 3dsmax/vray. Anybody knows some good tutorials for learning this?. It would be nice with some videos, but pdf or similar is ok. Cheers Martin Link to comment Share on other sites More sharing options...
3dvizual Posted May 4, 2011 Author Share Posted May 4, 2011 Doesn't anybody knows something about this subject.?? Link to comment Share on other sites More sharing options...
TJunkers Posted May 4, 2011 Share Posted May 4, 2011 They have some great simple tutorials here - http://vray.us/vray_tutorials/vray_tutorial_irradiance_map2.shtml Link to comment Share on other sites More sharing options...
3dvizual Posted May 4, 2011 Author Share Posted May 4, 2011 Thanks. I know this one. I think this is the only one I can find on the net. It would be nice to have a video tutorial demonstrating the hole process from setting the path, camera etc. to rendersettings. Link to comment Share on other sites More sharing options...
3dvizual Posted June 9, 2011 Author Share Posted June 9, 2011 Doesn't anybody knows about a video tutorial on how to do animations in Vray.???? Link to comment Share on other sites More sharing options...
sanmb Posted June 19, 2011 Share Posted June 19, 2011 Hi Martin, what exactly you did not understand from this tutorial,let me know i will try to tell you what is to be done. Link to comment Share on other sites More sharing options...
3dvizual Posted June 19, 2011 Author Share Posted June 19, 2011 Hi Sanmb I am looking for a complete videotutorial on how to setup paths, camera, render settings etc. for an architectual animation. regards martin Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 21, 2011 Share Posted June 21, 2011 Martin what your asking is only partly a Vray question, setting up camera paths is the same in Max regardless of which render engine you are using. As for Vray animations that tutorial is very comprehensive so I don't understand what else you are looking for. Link to comment Share on other sites More sharing options...
jophus14 Posted June 21, 2011 Share Posted June 21, 2011 Users were talking about needing to update this tutorial over at ChaosGroup. With the newer versions of Vray having a bunch of updated settings parameters, it seems only right to update the tutorial. Reading through this tutorial, it seems like they hop back and forth with settings and don't really explain what they are doing. For the animation that I am currently working on, the settings are pretty whacked do to some unexplained noise and light leaks that I had. There should be a list of "Do's and Don't s" when it comes to animations in Vray.....such as "Do not use Vray Light Materials in your scene!" Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 21, 2011 Share Posted June 21, 2011 The settings haven't changed much from one release to another and things like light leaks and noise are common problems that are caused by many different variables. Bottom line is that creating animations in Vray 1.5 is the same as Vray 2.0 so unless you're using a very old version the workflow is going to be the same. Link to comment Share on other sites More sharing options...
jophus14 Posted June 21, 2011 Share Posted June 21, 2011 Sorry, let me clarify what I meant. Scene settings are going to be different depending on what is happening within the scene. Setting up a Light Cache pass and an Irr Map pass are similar to earlier versions of Vray, however you do have updated options for the Irradiance Map that weren't present before (Medium-Animation, High-Animation, Animation Prepass, Animation Rendering). I agree that light leaks and noise can vary depending on your materials or settings. I hate the fact that when I render out a still image everything is crisp and after calculating the LC and IRR for an animation, the frames aren't as crisp anymore. Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 21, 2011 Share Posted June 21, 2011 That's happening because the light maps are being averaged together and that information is kind of being blured. If you calculate for every frame you will get a better result but it takes longer. Link to comment Share on other sites More sharing options...
jophus14 Posted June 23, 2011 Share Posted June 23, 2011 I have a question. When you calculate your LC in World mode, do you let it calculate only for a "Single" frame in the Common drop down box or do you let it calculate for the entire "Range" of your animation? Link to comment Share on other sites More sharing options...
salvador Posted May 2, 2012 Share Posted May 2, 2012 Never used World mode before, but I know that if you calculate LC in Fly-though mode you don't have to set the range of frame. Set it as single and the LC will be calculated for the entire raange. I need to get into quality settings way further. With precalculated maps, in 720x480px I'm getting 1:05 hrs per frame. That's way too much for my deadlines. But if I lower AA settings I get poor quality. Any info about it? Thanks. . Link to comment Share on other sites More sharing options...
salvador Posted May 3, 2012 Share Posted May 3, 2012 This might help: http://forums.cgarchitect.com/66412-vray-fly-through-animation-some-object-animation-3.html Link to comment Share on other sites More sharing options...
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