designer20103d Posted July 30, 2004 Share Posted July 30, 2004 Hi, How to make a escalator moment? Link to comment Share on other sites More sharing options...
Onslaught Posted July 30, 2004 Share Posted July 30, 2004 What do you mean by 'escalator moment'? Link to comment Share on other sites More sharing options...
designer20103d Posted July 30, 2004 Author Share Posted July 30, 2004 The roling stairs you see in shopping malls. I mean how to make an escalator with the stairs actually rolling. Link to comment Share on other sites More sharing options...
pmanahan Posted July 30, 2004 Share Posted July 30, 2004 I have never done this but my first idea would be to squish a box. A flattened box would come out from under the metal floor and then as it went up it would scale verticaly and when it gets to the top it scales back down flat. OR..... Another way might be a deformation lattice located at the top and bottom that the stairs would flow through. pmanahan Link to comment Share on other sites More sharing options...
Scott Schroeder Posted July 30, 2004 Share Posted July 30, 2004 First if you have the extra cash go here, http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=8 If not STRAT who is a member has a model, if you are really nice he may give it to you. Check out the forum post here: http://www.cgarchitect.com/vb/showthread.php?t=3316&highlight=escalator Hope this helps. Link to comment Share on other sites More sharing options...
Onslaught Posted July 30, 2004 Share Posted July 30, 2004 I think I have a model of an escalator too, but I have to dig really deep to find it, or you can go here..... http://www.accustudio.com/exchange/objects/obj_escalator.htm Link to comment Share on other sites More sharing options...
Eric Posted July 31, 2004 Share Posted July 31, 2004 I just quickly played around in max6 last night and came up with this. Basically, all I did was create a closed line that was the basic path for the treads. Then, I created a box that was a rough approximation of a tread unit. I then applied a path constraint to the box using the line as the constraint. If you slide the animation bar, you'll see that the tread now follows the path. I slid the time forward slightly, then made an instanced clone of the tread unit, and visually aligned the unit with the edge of the previous unit so they were touching. Slide the timeline forward again, and select the previous 2 units, and instance copy them, aligning them so they touch the previous 2. Keep copying the previous tread units, and instance copying until you have the entire chain completed. If you did it correctly, they should all follow the same path and give you the look of a functioning escallator. My file was just a quick attempt. Nothing is to scale. However, the same method should apply to your scaled project. Eric Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now