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Escalator!!!!!!


designer20103d
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I have never done this but my first idea would be to squish a box. A flattened box would come out from under the metal floor and then as it went up it would scale verticaly and when it gets to the top it scales back down flat.

 

OR.....

 

Another way might be a deformation lattice located at the top and bottom that the stairs would flow through.

 

pmanahan

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I just quickly played around in max6 last night and came up with this. Basically, all I did was create a closed line that was the basic path for the treads. Then, I created a box that was a rough approximation of a tread unit. I then applied a path constraint to the box using the line as the constraint. If you slide the animation bar, you'll see that the tread now follows the path. I slid the time forward slightly, then made an instanced clone of the tread unit, and visually aligned the unit with the edge of the previous unit so they were touching. Slide the timeline forward again, and select the previous 2 units, and instance copy them, aligning them so they touch the previous 2. Keep copying the previous tread units, and instance copying until you have the entire chain completed. If you did it correctly, they should all follow the same path and give you the look of a functioning escallator.

 

My file was just a quick attempt. Nothing is to scale. However, the same method should apply to your scaled project.

 

Eric

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