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Convinving Gabion Walls?


Dave Buckley
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cheers, steph, I think a map will suffice, the wall isn't a focal point and will not be that close to the camera, I'm just struggling to make the maps/material look convincing.

 

I have the stone map, and have simply created a grid over it and essentially rippled the grid to give the wire look. Looks ok in Photoshop but the render looks poor, so it's possibly the way I have the material setup.

 

Gonna have a play with vray blend and masks me thinks

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I was just reading through the thread and as going to suggest the same thing (two boxes - one rocks, one wire) - I've used this technique before and it worked out great.

 

If you UVW map all the rocks in a larger set you'll help to remove repetition too.

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