Jump to content

implementing a photomontage in a panorama


kippu
 Share

Recommended Posts

I don't know how they did it.

 

But if I were going to do it I would map the panorama to a hemisphere, and then position my camera and build a model that blended nicely with the sphere not matter which direction I was looking. Then do a panorama render that will be compiled in Flash. The it is a simply matter of setting hot spots in the flash file that link to the next scene. Or something like that.

 

I think the ground mapped to the flat part of a hemisphere, and then pushed and pulled as need to create a seamless merge with a 3d model would work. The only catch is that you would need to a lot of adjustment work to make sure it looks right through the camera viewport, and not necessarily functional in the real world.

Link to comment
Share on other sites

Alternative method....

 

Several years ago we had a photographer shoot several panorama shots of a project we were working on. He then gave us those panoramas as flattened images. After some testing I discovered that if I built an american football shape, and then mapped the panorama to the inside, I could then animate a camera looking around, and there was little to no distortion of the image. It looked as though we had paid a higher production cost for a film crew to animate a camera inside of the space.

 

What am I getting at...??

 

It may be possible to render a panorama out from your scene, and then composite it on top of a panorama photograph using Photoshop. Then construct a shape in 3dsMax to map this image back onto this shape, and render out a new panorama of the image you composited together in Photoshop.

 

Alt Option...

 

You can probably use a Flash script or plugin that will take the composited panoramic image and wrap it around properly for you, without bringing it back into Max.

Link to comment
Share on other sites

All I want to know is what's going on here:

 

[ATTACH=CONFIG]42349[/ATTACH]

 

But seriously... Wouldn't it be as simple as stitchnig together a series of photographs from the site to make a panorama and then using that panoramic image as your scene's background set to sphere mapping? Then you just create your geometry as usual and export a panorama for max.

 

As for the hotspots, view radar, etc: I would bet that this tour was created with tourweaver which you can find here: http://www.easypano.com/virtual-tour-software.html which has all of these features.

 

E

Link to comment
Share on other sites

But seriously... Wouldn't it be as simple as stitchnig together a series of photographs from the site to make a panorama and then using that panoramic image as your scene's background set to sphere mapping? Then you just create your geometry as usual and export a panorama for max.

 

I am not sure the composite in the image can be done in that direct of a method. The accuracy of the model matching the boundaries set for the site is actually quite nice. I think that simply building a model inside of a sphere would cause miss register as you are spinning unless care is taken to model to the camera view, or the images were composited in post.

 

I could be wrong though.

 

I think the lower composites could be exported directly form the render, but to me it seems like that aerial would be a bit more complex.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...