Aaron2004 Posted April 15, 2011 Share Posted April 15, 2011 I would like to ensure that all the faces in my two models are all planar polygons. These shapes are to be built out of plywood, and my current quads are bent in such a way that a solid rectangle would never make (technically tri's). How can I ensure that I'm working with actual quads? [ATTACH=CONFIG]42350[/ATTACH] Link to comment Share on other sites More sharing options...
sanmb Posted April 19, 2011 Share Posted April 19, 2011 Just select adjacent face to complete rectangle Link to comment Share on other sites More sharing options...
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