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modeling in C4D can be fun


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I'm giving a go at doing some actual modeling in Cinema. It's actually rather fun. The process is smooth, once you know what some of the tools do and how to arrange the objects in the list.

 

When you do booleans on objects you can change the colors of the objects even after doing the operation, then make the result 'editable' and drop it into another boolean. Fun!

 

Of course, I'm not doing architectural stuff just yet--I'm making some pretty rocks for a display case.

 

In the process, I seem to have made a furball.

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How did you do that Ernest? Shave?

 

No, just pushing buttons. The furball is a spherical landscape with a matrix extrude with large settings. The resulting object is all polygons, so not very usable. What would I need with a furball, anyway? Just having a good time trying to make stuff in C.

 

Your examples look great, really well done.

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I find modeling in C4D to be fun and it can be very accurate. For fun I've been modeling furniture and objects to sell as digital assets at CGA's eSTORE. Here are a few examples. I also modeled my moonlighting company logo for Lemon Tree Digital. It was modeled in C4D with three different materials and composited in Photoshop. I used Paul Everett's Wire-shader to create the wire-frame materials and the label was added using C4D's polygon mapping technique.

 

Lots of fun doing some non architectural work for a change.

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For fun I've been modeling furniture and objects to sell as digital assets at CGA's eSTORE.

 

Nice work. Not my style, but useful when its my client's style. Have you put your ,odels up yet? Also think about the new Maxon/Modelbank e-store. Frankly, I'ld rather give Jeff the opportunity to make a few cents here and there than Maxon, but the main point is so you can earn a few, so both would be good.

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Have you put your ,odels up yet? Also think about the new Maxon/Modelbank e-store. Frankly, I'ld rather give Jeff the opportunity to make a few cents here and there than Maxon, but the main point is so you can earn a few, so both would be good.

 

I've only put up one model so far. Haven't had the time to really take it seriously. The one model I did put up sold once. It was an auditorium seat I needed to make for a project. Thought I would see what happened.

 

I'm not doing it for the money, I just thought it would be fun. So really I only plan on selling at the CGA store. It's a hobby to do something other than architecture at times.

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I just made them out of a box (cube) or several. extruding, bridging and moving points. Then applying hyperNURBS.

 

Pillows pretty much the same.

 

As I'm looking for any way to earn a little on my 3D,

is making models and put up for sale something to take serious?

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I just made them out of a box (cube) or several. extruding, bridging and moving points. Then applying hyperNURBS.

 

Pillows pretty much the same.

 

I'm really impressed with your pillows. They're quite realistic. I guess I need to work on my organic shapes modeling.

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Nice work. Not my style, but useful when its my client's style.

 

Ernest,

So tell me what's your style? Do I take it that you like traditional style architecture?

 

The furniture that I modeled is actually not my design. It's Baronet furniture which is manufactured in Canada. My wife and I like that companies furniture very much and have purchased a number of items because we like the clean lines that are reminiscent of Shaker design with its pure lines and very little ornament. Functional and beautiful because of it's purity and scale.

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So tell me what's your style? Do I take it that you like traditional style architecture?

 

No, not really. I like a little of everything. Anything can be beautiful if done well. There is an integrity to every style, and those that understand what makes something what it is can usually design wonderful things.

 

I used to really go for classical architecture, but I got over it. I like modern, but it is so rarely done well. Simplicity is hard.

 

Anyway, here are my lovely prettyrocks, modeled in Cinema, (rendered in Lightscape with it's trademarked meshing artifacts).

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