thorsten hartmann Posted April 20, 2011 Share Posted April 20, 2011 (edited) Hi Guys, Artur Leao, and i am wrote on a same Project. Here my Version of Render Optimizer to have all in one. my last hit as this mounth. I am finish with my new Render-Optimizer at 3dsmax2012. RO-Options: 1 Unified Sampling ( Tutorial: http://www.infinity-vision.de/blog/unified_sampling ) 2 Progressive Rendering 3 Image Based Lighting ( Tutorial: http://www.infinity-vision.de/page/ibl_mode ) 4 Importons ( Tutorial: http://www.infinity-vision.de/blog/blog_importon ) 5 Irradiance Particle 6 Ram Managment 7 save all Options at the scene File. got to my Blog for the High Resolution 912x2016 Pixel and Download. http://www.infinity-vision.de/blog/render_optimizer have fun! mfg hot chip Edited April 21, 2011 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted April 26, 2011 Author Share Posted April 26, 2011 Hi Guys, it give a Update build (20110426) with Render Presets (low/medium/high), progressive Rendertime in (hours/minutes/seconds), and BUG FREE! http://www.infinity-vision.de/blog/render_optimizer mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted May 24, 2011 Author Share Posted May 24, 2011 Hi Guys, it give a little update Build (20110523). I have added undersampling for "unified Sampling" and "progressive Rendering". have fun! mfg hot chip Link to comment Share on other sites More sharing options...
beestee Posted May 24, 2011 Share Posted May 24, 2011 Very useful tool for someone that has never delved into importons and irradiance before. One note, would it be possible for the tool to automatically disable final gather when irradiance is enabled? This tripped me up a little bit when I was messing around with it just because of my noob-ness when it comes to MR. Regardless, I was able to achieve exceptional results from strictly HDR lighting using your tool, so for that I thank you sir! Link to comment Share on other sites More sharing options...
thorsten hartmann Posted May 25, 2011 Author Share Posted May 25, 2011 hi beestee, it works different combinations. - importon + irradiance Particle - importon + FG - importon + irradiance Particle + FG - importon + Photon - Photon + FG mfg hot chip Link to comment Share on other sites More sharing options...
beestee Posted May 26, 2011 Share Posted May 26, 2011 Thank you for the explanation Thorsten! Looks like I need to explore these things a little more. Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 27, 2011 Author Share Posted July 27, 2011 (edited) Hi Guys, it give a new build 20110727. I have includet, load Callbackscript Values from File in to the Scene. http://www.infinity-vision.de/blog/render_optimizer have fun! mfg hot chip Edited July 27, 2011 by thorsten hartmann Link to comment Share on other sites More sharing options...
kmanus Posted August 19, 2011 Share Posted August 19, 2011 Thank You for a great tool, I have just one quick question, Do I need to install or change anything in order to use this plug-in (aside from the plug-in itself)? Link to comment Share on other sites More sharing options...
thorsten hartmann Posted August 19, 2011 Author Share Posted August 19, 2011 hi kmanus, thank for the nice comment. This is only a Script that you must copy in a directory. than start 3dsmax and go to customize. Per drag & drop install the Script in the toolbar. Install.txt is at the download-File. mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted September 6, 2011 Author Share Posted September 6, 2011 Hi Guys, Render Optimizer Update build (20110906)... I have learn It give now New & Faster Renderpresets. have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted September 18, 2011 Author Share Posted September 18, 2011 (edited) Hi Guys, Render Optimizer Update build (20110918)... I have added three string Option. - "importon emitted" If specifies the total number of importons to emit and overrides the "importon density" string option. The options are similar, but "importon emitted" specifies the value which is independent of the image resolution and thus is better for tuning. - "rast hair disposable" improve the memory - "hair caps" The hair endings may be flat or rounded caps. A global option allows to control the creation of caps for all hair objects in a scene in case of ray tracing. have fun! mfg hot chip Edited September 18, 2011 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted November 5, 2011 Author Share Posted November 5, 2011 Hi Guys, i have fix the Input of min/mix Samples (progressive & unified sampling). New build is (20111105). Please download from my site. have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted January 9, 2012 Author Share Posted January 9, 2012 Hi Guys, a new Build (20120109) is online. I have fix Final Gather Legacy Bug ( thanks to Erik Schneller http://www.rakete.de). It was a "true" vs "on" Bug, very new for me. Download: http://www.infinity-vision.de/page/ro_menue mfg hot chip Link to comment Share on other sites More sharing options...
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