Ardak Posted April 20, 2011 Share Posted April 20, 2011 (edited) Hello everybody, and sorry if this question has been previously addressed. The question I am asking is that how I can make the source object invisible? The hide object is not what im looking for, the thing I am looking for is that the fluid simulation could originate from the given shape (using object source) but as time goes on it wouldn't be dependable on the source, it would be changing form, so in the word, simulating fluid more than soft body. A good example for this is, how I could make the object behave like a cloud? Thanks. And another thing. How can I make the cloud span larger area faster, without spreading too much upwards. Spreading with lesser gravity. Thanks. And third thing. How I can make the smoke consist of larger features, like clouds? And to not have that much those smaller details. Edited April 20, 2011 by Ardak Link to comment Share on other sites More sharing options...
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