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sefianea
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Hi guys,

 

Jumping off the current subject, I didn't want to start a new

thread.

Question#1 What is the easiest way to make reveals on a wall without having to

clean up any geometry or is it just better to add a tile map to the texture to get

the same effect. Please see reference picture.

[ATTACH=CONFIG]42383[/ATTACH]Please see

Question#2 I

I'm trying to create a terrain to apply a grass material. I converted to an editable poly

but how can I subdivide an area to use the paint deformation tool to make it a bit uneven.

 

I apologize with these questions but I'm self-teaching myself:) Thanks in advance.

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1. mapping would be easiest, unless it's viewed up close in which case you'd clean up the surface an model.

 

2. subdivide the mesh, either the entire mesh with a subdivide or quadify modifier, or select specific faces and tesselate the mesh

 

3. always start a new thread don't hijack someone elses. (unless the current conversation has concluded and you have a VERY similar topic to add)

Edited by BrianKitts
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1. mapping would be easiest, unless it's viewed up close in which case you'd clean up the surface an model.

 

2. subdivide the mesh, either the entire mesh with a subdivide or quadify modifier, or select specific faces and tesselate the mesh

 

3. always start a new thread don't hijack someone elses. (unless the current conversation has concluded and you have a VERY similar topic to add)

 

Sorry!!!! I've started a new one.

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