GUSN Posted April 20, 2011 Share Posted April 20, 2011 1. mapping would be easiest, unless it's viewed up close in which case you'd clean up the surface an model. 2. subdivide the mesh, either the entire mesh with a subdivide or quadify modifier, or select specific faces and tesselate the mesh 3. always start a new thread don't hijack someone elses. (unless the current conversation has concluded and you have a VERY similar topic to add) I didn't mean to hijack anybodies thread. My apologies. Anyhow, thanks for your quick response Brian. I do want my view up close to show the reveals on the walls. I try to use the chamfer or bevel but my geometry gets all distorted. Same thing goes with the terrain. I have tried selecting specific faces and tesselated the mesh but I'll give it another shot. Thanks. Link to comment Share on other sites More sharing options...
Jose Negrete Posted April 22, 2011 Share Posted April 22, 2011 if your terrain object mesh is too chaotic to subdivide you can try to conform a dense plane to your terrain then you'd have a uniform quad surface to work with. Link to comment Share on other sites More sharing options...
GUSN Posted April 23, 2011 Author Share Posted April 23, 2011 if your terrain object mesh is too chaotic to subdivide you can try to conform a dense plane to your terrain then you'd have a uniform quad surface to work with. Thanks for your response. I didn't have a level terrain so it made it a little more of a pain. My terrain was more of a downhill. Anyhow, I connected more edges and subdivided here and there. Tessellating wasn't working for me but with a turbosmooth modifier with just one iteration worked out good enough. Thanks again. Link to comment Share on other sites More sharing options...
sanmb Posted April 24, 2011 Share Posted April 24, 2011 If u know contour levels,you can use spline to create lines and then by moving vertexes to the desired level use bezier corner for curvature and then extrude it. before extruding make a copy of each spline so that u can use the same for adjoining plane. There are many ways,this is what I follow. Link to comment Share on other sites More sharing options...
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