stevebo Posted April 22, 2011 Share Posted April 22, 2011 Hey guys. I've been experiencing problems with the recent 3ds Max Sketchup import function. I'm using the educational version of Max 2012. My problem is that I can import the model fine but when I access the material editor, the materials are not shown on the editor. From the demo video I've seen of the Sketchup importer, it should work automatically. Any help would be greatly appreciated! Thanks! Link to comment Share on other sites More sharing options...
n3CRO Posted April 22, 2011 Share Posted April 22, 2011 (edited) You can click on picker icon next to material name (as shown in attached image) and select your object in viewport. Edited April 22, 2011 by n3CRO Link to comment Share on other sites More sharing options...
stevebo Posted April 22, 2011 Author Share Posted April 22, 2011 I'm more concerned as to when I have a large scale Sketchup model with many materials, it'll be complicated/annoying to locate all the materials. Plus I would like to be able to have it working automatically. Link to comment Share on other sites More sharing options...
n3CRO Posted April 22, 2011 Share Posted April 22, 2011 then export from sketchup as 3ds format, that way all materials will be in multisub material and easy to organize Link to comment Share on other sites More sharing options...
ronel Posted April 23, 2011 Share Posted April 23, 2011 just go to your material/map browser then scene material Link to comment Share on other sites More sharing options...
stevebo Posted April 24, 2011 Author Share Posted April 24, 2011 Thanks for the help guys, but still not working for me. I'm trying to get this happening: at about 1:15 and in Ronan Bekerman's website: http://www.ronenbekerman.com/sketchup-importer-in-3d-studio-max-2010/ he quotes: "Automatic creation of MR materials and MR Daylight system correlated to the SketchUP model." Sorry if this sounds silly but I'm still a 3ds early novice. Link to comment Share on other sites More sharing options...
stevebo Posted May 2, 2011 Author Share Posted May 2, 2011 Just a little bump. Anyone know how to do this? Again sorry for any naivety. Link to comment Share on other sites More sharing options...
ronel Posted May 3, 2011 Share Posted May 3, 2011 (edited) the video uses 3dmax connection extension thats why the material automatically shows up in material editor, if you dont have it its impossible to have the same process. http://area.autodesk.com/blogs/ken/3ds_max_design_connection_extension_announced-1 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13606852 so i think this one option will answer your queeries [ATTACH=CONFIG]42664[/ATTACH][ATTACH=CONFIG]42665[/ATTACH] Edited May 3, 2011 by ronel Link to comment Share on other sites More sharing options...
stevebo Posted May 3, 2011 Author Share Posted May 3, 2011 Thank you so very much!! Just one thing though. On your screengrab, it seems that by default your material comes in as a Vray material. My assigned render is, set by default, Mental Ray. Yet when I transfer the material into the editor, it comes up as a standard material. It renders fine, but just wondering why it doesn't come up as a Mental Ray Arch+Design material. Thanks again! Link to comment Share on other sites More sharing options...
ronel Posted May 3, 2011 Share Posted May 3, 2011 as long as we dont have this 3dmax connection extension, we cant automatically convert those materials as Mental Ray Arch+Design material on importing procedure. anyway try to look at this http://mentalraytips.blogspot.com/2007/02/max-9-converting-other-materials-to.html hope it works on higher version, havent try it yet. good luck Link to comment Share on other sites More sharing options...
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