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How to achieve this material... pics inside


vozdra
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I'm trying to achevie an effect almost exactly as the one shown in these pictures (metal cladding). I was wondering on how to achieve this...

 

Were the metal panels modelled or are they simply a material with some maps??

 

Help please!

 

link: http://www.peterguthrie.net/blog/2010/05/allandale-exteriors/

more detailed pic: http://www.peterguthrie.net/img/4bda976b.jpg

http://www.peterguthrie.net/img/4bda977a.jpg

Edited by vozdra
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with those small angled bends on the ends, i'd model it in if it was as small of an area as the example of a residential house. if the shot is of a larger surface area, more complex than simple plane surfaces or from a greater distance, i'd do it with maps and a couple utility passes instead

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Definitely model it...even if the camera isn't close. When you start moving your primary light source around, it will pay off. Without geometry, it is going to look mapped in brightly lit scenes. The modeling is nothing really. All you need to do is be strategic with your segments while using Editable Poly commands and renderable splines.

 

A quick eyeballing with a bit of exaggeration for illustrative purposes...

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