D_Burpee Posted April 27, 2011 Share Posted April 27, 2011 (edited) Hey all, Modeled a project in SU and imported it into max (2011), but applying any Max material to the sketch up objects seems to render out of scale. I prefer to use the Max materials in the renders. When I make a simple box in Max, the exact same material renders fine, but not anything created in SU. Any thoughts? David Edited April 27, 2011 by D_Burpee Link to comment Share on other sites More sharing options...
gazbo Posted April 28, 2011 Share Posted April 28, 2011 Are your units the same for both models and what kind of uvw mapping are you using? I seem to remember having this problem when using 'real world scale' on objects that I'd imported and scaled. Link to comment Share on other sites More sharing options...
Cyberstyle Posted April 28, 2011 Share Posted April 28, 2011 The last time I imported a model into Max from SketchUp, although both units were the same I still had to use the Reset XForm utility. In Max - Select one of the imported objects that you know the actual size of, look at its properties and note the XYZ dimensions listed. Are they correct? Link to comment Share on other sites More sharing options...
D_Burpee Posted April 28, 2011 Author Share Posted April 28, 2011 Thanks for the heads up guys, instead of exporting my sketch-up model, I was trying to import the Sketch-up file as is into Max, which I think is causing the problems. When I exported the file as a 3ds file with the material coordinates it went fine. I don't have Sketch-up pro though, so I had to use the trial in order to export. Bummer that the max import won't work with materials without further input though. Link to comment Share on other sites More sharing options...
D_Burpee Posted April 29, 2011 Author Share Posted April 29, 2011 (edited) However, NOW the problem is that when I create an object in max (in the scene with the imported objects) the imported objects' material scale is fine, but the objects made in max have materials that are way out of scale. I checked the object properties of both and the sizes of the actual objects are consistent, but the material is not. Any thoughts? Much appreciated. EDIT: Adding a uvw modifier to the new object and selecting "real world" solves the problem, but is there a global switch that would do the same thing so I wont have to do this for every new object I make in Max? Edited April 29, 2011 by D_Burpee Link to comment Share on other sites More sharing options...
Cyberstyle Posted April 29, 2011 Share Posted April 29, 2011 Yes, there is a global switch for Real Word Texture Coordinates. Go to the top menu bar - Customize > Preferences > General Tab, and down in the bottom right corner you'll see the check box. Link to comment Share on other sites More sharing options...
D_Burpee Posted April 30, 2011 Author Share Posted April 30, 2011 Thanks Paul, much appreciated. Link to comment Share on other sites More sharing options...
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