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Sketchup-Max Import Material Scale issues??


D_Burpee
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Hey all,

 

Modeled a project in SU and imported it into max (2011), but applying any Max material to the sketch up objects seems to render out of scale. I prefer to use the Max materials in the renders. When I make a simple box in Max, the exact same material renders fine, but not anything created in SU. Any thoughts?

 

David

Edited by D_Burpee
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The last time I imported a model into Max from SketchUp, although both units were the same

I still had to use the Reset XForm utility.

 

In Max - Select one of the imported objects that you know the actual size of, look at its properties and note the XYZ dimensions listed. Are they correct?

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Thanks for the heads up guys, instead of exporting my sketch-up model, I was trying to import the Sketch-up file as is into Max, which I think is causing the problems. When I exported the file as a 3ds file with the material coordinates it went fine.

 

I don't have Sketch-up pro though, so I had to use the trial in order to export. Bummer that the max import won't work with materials without further input though.

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However, NOW the problem is that when I create an object in max (in the scene with the imported objects) the imported objects' material scale is fine, but the objects made in max have materials that are way out of scale. I checked the object properties of both and the sizes of the actual objects are consistent, but the material is not. Any thoughts?

 

Much appreciated.

 

EDIT: Adding a uvw modifier to the new object and selecting "real world" solves the problem, but is there a global switch that would do the same thing so I wont have to do this for every new object I make in Max?

Edited by D_Burpee
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